Monday, 10 September 2012

What is GUI and AWT?



In computing, a graphical user interface (GUI, commonly pronounced gooey) is a type of user interface that allows users tointeract with electronic devices using images rather than text commands. GUIs can be used in computershand-held devicessuch as MP3 players, portable media players or gaming devices, household appliances and office equipment. A GUI represents the information and actions available to a user through graphical icons and visual indicators such as secondary notation, as opposed to text-based interfaces, typed command labels or text navigation. The actions are usually performed through direct manipulation of the graphical elements.

The Abstract Window Toolkit (AWT) is Java's original platform-independent windowinggraphics, and user-interface widget toolkit. The AWT is now part of the Java Foundation Classes (JFC) — the standard API for providing a graphical user interface (GUI) for a Java program. AWT is also the GUI toolkit for a number of Java ME profiles. For example, Connected Device Configuration profiles require Java runtimes on mobile telephones to support AWT.

Click the links here for the Video presentation or this PDF Presentation to know more

Sunday, 9 September 2012

Exemption and event Handling



One of the most interesting things about support for event-driven programming on the Java platform is that there is none, as such. Or, depending on your point of view, there are many different individual pieces of the platform that offer their own support for event-driven programming.

The reason that the Java platform doesn't offer one general implementation of event-driven programming is linked to the origins of the support that the platform does offer. Back in 1996 the Java programming language was just getting started in the world and was still trying to gain a foothold and conquer a place for itself in software development. Part of this early development concentrated on software development tooling like IDEs.

Click here for more info :)

Wednesday, 5 September 2012

Methods of Java :D

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A Java method is a collection of statements that are grouped together to perform an operation. When you call the System.out.println method, for example, the system actually executes several statements in order to display a message on the console.
Now you will learn how to create your own methods with or without return values, invoke a method with or without parameters, overload methods using the same names, and apply method abstraction in the program design.